Tournament Format
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Preliminary Stage
Qualification: All registered teams compete in the preliminary round.
# of Games: 8 games (4 rounds in each game, 12 discs per team per round)
Time Limit: 13 minutes per game
Pool Composition: All teams complete in one group
Rotation: Each team will be assigned a table number to play their first game of the Preliminary Stage, and a scorecard of one of two colours.
After each game, teams with one scorecard colour will move up one table number, while teams with the other coloured scorecard will move down one table number to face a new opponent.
The scorecard colour and starting table numbers will be pre-determined by the Tournament Director to spread out the top seeded teams with the objective of creating a relatively equal selection of opponents for each team.
Round of 16 Stage
Qualification: The 16 teams with the highest point totals from the Preliminary Stage.
All ties are broken according the Tiebreak Procedure
# of Games: 3 games (4 rounds in each game, 12 discs per team per round)
Time Limit: 13 minutes per game
Pool Composition: 4 pools of 4 teams each.
Teams are assigned to pools according to the table below, using their ranking from the Preliminary Stage.
Pool A | Pool B | Pool C | Pool D |
---|---|---|---|
1 | 2 | 3 | 4 |
8 | 7 | 6 | 5 |
9 | 10 | 11 | 12 |
16 | 15 | 14 | 13 |
Rotation: Teams play 1 game against each other team from their pool.
According to their rank from the Preliminary Stage the teams are re-assigned seed numbers 1 through 4 in their respective pool and play 3 games with the following schedule.
Game # | Table 1 | Table 2 |
---|---|---|
1 | 1 v 3 | 2 v 4 |
2 | 1 v 4 | 2 v 3 |
3 | 1 v 2 | 3 v 4 |
Semifinal
Qualification: The 1 team from each pool of the Round of 16 Stage with the highest point total.
All ties are broken according the Tiebreak Procedure
# of Games: 1 game (first to 7 points). If teams are tied 7-7 then additional rounds are played until one team wins a round.
Time Limit: No time limit
Seeding: The 4 advancing teams are re-seeded 1 through 4 according to the highest Adjusted Point Total.
The Adjusted Point Total is calculated as (50% of points scored in the Preliminary Stage) + (100% of the points scored in the Round of 16 stage).
If necessary, and Adjusted 20 Total will be calculated in the same way.
Matchups: The 1st seed plays the 4th seed. The 2nd seed plays the 3rd.
Hammer Choice: The higher seeded team gets the choice of shooting first, or having hammer in the first round. The 1st shot/hammer then alternates in all following rounds.
Final
Qualification: The 2 winning teams from the semifinals.
# of Games: 1 game (first to 7 points). If teams are tied 7-7 then additional rounds are played until one team wins a round.
Time Limit: No time limit
Seeding: The seeds established for the semifinals remain.
Hammer Choice: The higher seeded team gets the choice of shooting first, or having hammer in the first round. The 1st shot/hammer then alternates in all following rounds.
Final Ranking
The winner of the final finishes 1st, and the loser of the final finishes 2nd. The 2 losers from the semifinals finish 3rd and 4th, with 3rd place being given to the higher seeded team in the semifinals. The teams eliminated in the Round of 16 stage are ranked 5th-16th based on the highest Adjusted Point Total (and if necessary Adjusted 20 Total). The remaining teams are ranked from 17th onward according to their scores from the preliminary round.
Singles
Preliminary Stage
Qualification: All registered players compete in the preliminary round.
# of Games: 12 games (4 rounds in each game, 8 discs per player per round)
Time Limit: 8 minutes per game
Pool Composition: All players complete in one group
Rotation: Each player will be assigned a table number to play their first game of the Preliminary Stage, and a scorecard of one of two colours.
After each game, players with one scorecard colour will move up one table number, while players with the other coloured scorecard will move down one table number to face a new opponent.
The scorecard colour and starting table numbers will be pre-determined by the Tournament Director to spread out the top seeded players with the objective of creating a relatively equal selection of opponents for each player.
Round of 24 Stage
Qualification: The 24 players with the highest point totals from the Preliminary Stage.
All ties are broken according the Tiebreak Procedure
# of Games: 5 games (4 rounds in each game, 8 discs per player per round)
Time Limit: 8 minutes per game
Pool Composition: 4 pools of 6 players each.
Players are assigned to pools according to the table below, using their ranking from the Preliminary Stage.
Pool A | Pool B | Pool C | Pool D |
---|---|---|---|
1 | 2 | 3 | 4 |
8 | 7 | 6 | 5 |
9 | 10 | 11 | 12 |
16 | 15 | 14 | 13 |
17 | 18 | 19 | 20 |
24 | 23 | 22 | 21 |
Rotation: Players play 1 game against each other player from their pool.
According to their rank from the Preliminary Stage the players are re-assigned seed numbers 1 through 6 in their respective pool and play 5 games with the following schedule.
Game # | Table 1 | Table 2 | Table 3 |
---|---|---|---|
1 | 4 v 5 | 1 v 3 | 2 v 6 |
2 | 3 v 6 | 1 v 5 | 2 v 4 |
3 | 3 v 4 | 2 v 5 | 1 v 6 |
4 | 5 v 6 | 2 v 3 | 1 v 4 |
5 | 1 v 2 | 3 v 5 | 4 v 6 |
Quarterfinal
Qualification: The 2 players from each pool of the Round of 24 Stage with the highest point total.
All ties are broken according the Tiebreak Procedure
# of Games: 1 game (first to 9 points). If players are tied 9-9 then additional rounds are played until one player wins a round.
Time Limit: No time limit
Seeding: The 8 advancing players are re-seeded 1 through 8 according to the highest Adjusted Point Total.
The Adjusted Point Total is calculated as (50% of points scored in the Preliminary Stage) + (100% of the points scored in the Round of 24 stage).
If necessary, and Adjusted 20 Total will be calculated in the same way.
Matchups: The 1st seed plays the 8th seed, 2nd against the 7th, 3rd against the 6th, and 4th against the 5th.
Hammer Choice: The higher seeded player gets the choice of shooting first, or having hammer in the first round. The 1st shot/hammer then alternates in all following rounds.
Semifinal
Qualification: The 4 winning players from the quarterfinals.
# of Games: 1 game (first to 9 points). If players are tied 9-9 then additional rounds are played until one player wins a round.
Time Limit: No time limit
Seeding: The seeds established for the quarterfinals remain.
Matchups: The winner of 1v8 quarterfinal plays the winner of the 4v5. The winner of the 2v7 quarterfinal plays the winner of the 3v6.
Hammer Choice: The higher seeded player gets the choice of shooting first, or having hammer in the first round. The 1st shot/hammer then alternates in all following rounds.
Final
Qualification: The 2 winning players from the semifinals.
# of Games: 1 game (first to 9 points). If players are tied 9-9 then additional rounds are played until one player wins a round.
Time Limit: No time limit
Seeding: The seeds established for the quarterfinals remain.
Hammer Choice: The higher seeded player gets the choice of shooting first, or having hammer in the first round. The 1st shot/hammer then alternates in all following rounds.
Final Ranking
The winner of the final finishes 1st, and the loser of the final finishes 2nd. The 2 losers from the semifinals finish 3rd and 4th, with 3rd place being given to the higher seeded team in the semifinals. The 4 losers of the quarterfinal finish 5th through 8th, and are ranked based on the highest Adjusted Point Total (and if necessary Adjusted 20 Total). The players eliminated in the Round of 24 stage are ranked 9th-24th based on the highest Adjusted Point Total (and if necessary Adjusted 20 Total). The remaining players are ranked from 25th onward according to their scores from the preliminary round.